Title screen spelling PMP in three rainbow-coloured mazes, with the tagline Two Mazes. One Move. Zero Mercy.
The title screen builds its letters out of playable mazes.
Two small three-by-three mazes, one with a blue arrow tile, the other with a lava tile in the corner.
Level 6, four moves. The early boards introduce one idea at a time: here it is the arrow, which fixes the direction you are allowed to leave a tile in.
Two five-by-five mazes containing portals marked with concentric rings, crumbling floor tiles and gaps in the grid.
Level 55, five moves. The ringed tiles are linked portals: step onto one and you come out of its partner, so a single input can carry a character clear across the board.
Two dense seven-by-seven mazes with ice, portals, arrows, lava, crumbling floors and holes.
Level 213, twenty-seven moves. By this point every tile type is in play at once, and the boards are mostly floor, so there is very little the walls will block for you.
Two seven-by-seven mazes with pressure plates, crumbling floors, ice and portals.
Level 268, thirty-six moves.
The final pair of mazes, seven by seven, with lava running through both routes.
Level 299, the last one in the set: fifty-five moves, and still only one sequence that works.